The Summer Doldrums Continue

At the end of my last post (has it really been 8 days since the last one?) I’d said that I was going away for the long weekend, and that I didn’t know how much gaming I’d be doing.  As it turns out, I’ve played almost nothing.

(I’ve been reading a lot, though!  I think I’m finally at that stage of parenting where I’m not totally exhausted all of the time, and so I’ve been plowing through books lately.  Finished the first 2 books of Carsten Stroud’s Niceville trilogy (pretty good), and am currently about halfway through Joe Hill’s Heart-Shaped Box which is freaking me the fuck out.  He is very much an apple that has not fallen far from the tree, and that is one fucked-up tree.)  

I had hoped to finish A Story About My Uncle before leaving, but I got stuck in a particularly tricky section towards the end.  I tried picking it back up when we got back, though, and I made literally no progress, and instead just got more and more frustrated, and now I think I’m done with it.  Looking at certain Steam comment threads, I’m clearly not the only one who got stuck in this particular area, and so while there is obviously a light at the end of this tunnel, I’m not at all inclined to find my way out.  I’m stuck because this particular puzzle represents a rather sharp difficulty spike requiring mastery of a skill I’ve just been introduced to (i.e., swinging from falling stalagmites), and the incredibly dark lighting makes it very difficult to pick up targets – plus there’s a feeling of inconsistency in terms of how far away a target is.  The short version is that this particular platforming gauntlet is frustrating for all the wrong reasons, and that’s annoying, and now I don’t care if I finish the game or not.

Meanwhile, I’m looking at my backlog and feeling wholly unmotivated to go through it.  And there’s a bunch of stuff that I really ought to get back into, considering the current release drought we’re in – Transistor and Valiant Hearts immediately come to mind as PS4 titles I’ve picked up and put down.  Given that Oddworld: New & Tasty comes out in 2 weeks, I really ought to finish at least one of those before getting wrapped back up in Abe’s Oddysee.  As for my Steam Sale purchases, I may give the Ada chapter of Resident Evil 6 a look.

In other news, I’ve been going back and forth about getting an Xbox One.  I keep turning on my 360 every morning hoping to see this message about receiving a $75 credit if I upgrade, because I almost certainly would upgrade with that kind of incentive.  And yet it must be noted that I – a loyal, happy original Xbox and Xbox 360 customer – shouldn’t need to be so blatantly bribed in order to upgrade; and even if I went out and bought one today, I’m still not sure what I’d play on it (besides maybe Forza Horizon 2, Sunset Overdrive and the Halo Collection, none of which are available right this very minute).

And that’s basically that, folks.  I’ll have a new Gamemoir column up on Monday, and I need to get cracking on my piece for Videodame that got put on the shelf back in May.  I’ll also have an essay in an upcoming issue of Unwinnable Weekly that I’m pretty happy about; more details on that as they emerge.

Weekend Recap: Legos, Steam, Valiant Hearts

Between the craziness of my day job, the baby, and the World Cup, I’m somewhat surprised I was able to fit in any game time at all last week.  As it is, I didn’t do all that much, and what I did wasn’t particularly fulfilling.

I did finish The Lego Movie Game.  I’d have liked to keep playing it and try to get 100%, but there are some near-game-breaking bugs that make it a lot more difficult (and a lot less enjoyable).  The game came out early this year alongside the movie, if I recall correctly, and I must say that I’m awfully surprised that some of these bugs haven’t been addressed in the meantime.  No game is ever bug free, of course, but some of these are pretty hard to miss.  Case in point:  the very first hub world, Bricksburg?  If one of my characters got in a car, they were stuck inside there forever.  Another case in point – the bonus level that unlocks after you finish the game?  In order to get the 10th golden brick, you must get 1,000,000 studs without any multipliers.  I got more than 1,000,000 studs without any multipliers and the golden brick never appeared.  So.  Whatever.  I had fun with it, as I tend to do with all Lego games, but it’s also in rather shoddy shape.

I suppose the stress from work ended up influencing my Steam Sale binging.  I’d laid out some easy to follow ground rules before it started; I’d only get stuff from my wishlist, and only if it was at least 50% off.  Still, I didn’t mean to get as much as I did, and although I’m still pretty sure I never spent more than $10 on any one thing, I still ended up with more than I expected.

The grand haul (I think I mentioned the first 4 pickups last week):

  1. Baldur’s Gate II (Enhanced Edition)
  2. Jade Empire
  3. Sudeki
  4. Vertiginous Golf
  5. The Banner Saga
  6. Resident Evil 4 HD
  7. Resident Evil 6
  8. Goat Simulator
  9. Kingdoms of Amalur: Reckoning (Complete)
  10. Memoria
  11. Typing of the Dead (Deluxe)
  12. Spacebase DF-9
  13. A Story About My Uncle
  14. Escape Goat 2

Of the last 10, I dabbled in a few.

The Banner Saga is a turn-based strategy RPG, reminding me of Fire Emblem but subtracting the cute anime and replacing it with downtrodden misery.  I’d read really interesting things about it when it came out earlier this year, which is why I picked it up; I’m just really terrible at those sorts of games, though.  And now it looks like it’s coming to iPad?  Shit.

I picked up Resident Evil 6 primarily because I wanted to play the Ada Wong chapter, which had still been locked away when I’d tried playing the game on the 360; shortly after I sent the game back to Gamefly, Capcom announced they were patching the game and unlocking all chapters from the get-go.  I’m not sure that patching the game will fix what was wrong with it, but I’d heard that the Ada chapter was by far the best one, so I’ll get around to it when I can.

Goat Simulator is delightfully silly and goofy and stupid and exactly what I needed when I picked it up.

I’d already played the hell out of Kingdoms of Amalur, and there were still hundreds of side quests I’d never gotten around to.  Obviously I can’t import my 360 save file, but I still remember liking it quite a bit.  It runs a little janky on my PC, though; might have to tinker with some settings.

Typing of the Dead is probably my big winner of the haul.  I’d played the Wii version with my wife a million years ago, and while we didn’t get that far we did appreciate the over-the-top grindhouse/schlock-horror insanity.  This tone is multiplied exponentially for the better when you replace shooting with typing.  And I am a very good typist.

Finally, I played the first few levels of Escape Goat 2, and it’s a really smart and interesting puzzle platformer, and I have a rather nice appetite for those sorts of experiences.

This week I’m hoping to take a look at A Story About My Uncle.  Patrick Klepek put up a video essay on it last week that more or less sold me in 5 minutes.

Also this week – I hope to spend some more time with Valiant Hearts, which I picked up for the PS4.  It’s using that gorgeous UbiArt engine (the one that the recent 2D Rayman games and Child of Light use), and it’s set in WW1 and is very, very dark in tone; but the gameplay is also a little goofy?  Or silly?  It feels somewhat at odds with the story they’re trying to tell.

I’m pretty sure I’ve played more Ubisoft games this year than I can count.  And I’m sure I’ll be picking up ACU in the fall.