Revisiting the Exclusivity Argument

It was revealed today that Rise of the Tomb Raider is not only coming to the Xbox One first, but is in fact being published by Microsoft outright, which more than likely precludes it from ever coming to the PS4 (though PC is not out of the question).

I went on a big rant about this earlier this year, long before I decided to buy an Xbox One – though if I’m honest with myself, I have to admit that this forthcoming Tomb Raider game was definitely part of my decision to finally get one, even if it’s not coming out until next year.

Of course, Sony went ahead and made Street Fighter 5 a PS4 exclusive just this past weekend, thereby raising the ire of many Xbox One fans who were expecting to play it.

I’m not sure why this needs explaining, but I was misunderstood on Twitter, so I figure I might as well give it a shot:

Every console needs exclusives; otherwise there’s no point in having different machines.  I don’t own a Wii U, nor do I ever intend to (regardless of what others might say), but man – people keep talking about how amazing Bayonetta 2 is, and if I’m ever going to play it, that’s the only place to do it.

Still:  there’s a fundamental difference between first- and second-party exclusives, and third-party games which become exclusive.

Brianna Wu – who is much smarter than me – tweeted this:

The problem is that all the games she cited – GOW (whether you’re talking Gears of War or God of War), Titanfall, Forza or Halo – these are known quantities as console exclusives.  Uncharted has always been a Sony exclusive; Forza will always be a Microsoft exclusive.  I was pissed when Tomb Raider 2 was announced as an Xbox One timed exclusive because I didn’t own or plan on owning an Xbox One at the time, but more to the point – I was expecting it to appear on the PS4.  Tomb Raider HD came out on the PS4 earlier this year, and it was fantastic, and no less an authority than Digital Foundry proclaimed the PS4 version to be superior in terms of performance to the Xbox One version.

I don’t have a dog in the Street Fighter 5 fight; I’m not a big fighting game fan, and in any event I own both consoles now, so it doesn’t directly affect me.  But I can guarantee that if I were a big fighting game fan, and I only owned an Xbox One, I’d be just as pissed about this news as I was about Tomb Raider.

Imagine, if you will, that next year’s Batman Arkham Knight – possibly my most heavily anticipated game of 2015 – was suddenly announced as an Xbox One console exclusive.  Or if part of the delay in developing The Witcher 3 was because it was now coming out as a PS4 exclusive.

Your skin is crawling right now because if you only own one console, you were probably expecting to play at least one of those games next year.  And if it came out on the one you didn’t own, you’d feel cheated.

Third-party exclusives feel like a cheat because, well, they’re bought; they weren’t nurtured in-house, but rather procured to fill a competitive need.  Microsoft came out and said they went after Tomb Raider because they didn’t have a first-party response to Uncharted; so rather than taking the time to develop a response, they simply bought the only available competition.  I don’t see consumers winning in that equation.  If anything, consumers lose the possibility of brand-new IP.

All we can realistically hope for, then, is that by focusing Rise of the Tomb Raider’s development specifically for the Xbox One’s architecture – and by Microsoft giving the developers anything and everything they could possibly need – that the best version of that game gets made.  Swap out Street Fighter 5 and Sony in that sentence and the same sentiment is shared.  I’m not happy about this development, but it seems it’s going to become a bigger issue as the console war continues to heat up.

On Screenshots and Console Exclusivity

1.  There’s never going to be a SFTC YouTube channel, for whatever it’s worth; I simply can’t consume video the way the rest of the gaming community does, and so I’m incredibly ill-equipped to provide it.  For one thing, I just prefer reading as opposed to watching; for another, my day job is not conducive to watching videos (partly because it’s abundantly clear that I’m not working, partly because my office’s internet is kinda terrible), and when I’m home I’d rather be playing.  That being said, I can’t stop taking screenshots.  Yesterday I posted some shots I took from The Last of Us Remastered, and today I’m posting some shots from Mind: Path to Thalamus, a first-person exploration/puzzle game on the PC that is absolutely stunning to behold.  Everything I want to say about it was already said in this Rock Paper Shotgun review; the short version is that it’s staggeringly beautiful, and the puzzles seem to be smart and challenging without being unfair, but the narrative is, sadly, utterly dreadful and is not helped at all by possibly one of the worst voice-over performances I’ve ever heard in my life.  It’s absolutely worth playing, despite the VO, but just be aware that it’s dreadful and that everything else is terrific.  [EDIT:  I just re-read the RPS review and realized that their page features 2 nearly identical screenshots to ones I took and had originally included below.  I removed mine just so there’d be no confusion, but it was kinda neat to see that we were both taken aback by some of the exact same vistas.]

2.  I was away from the internet yesterday, and so I was only dimly aware of Gamescom.  When I started catching up, I found myself warming up to Microsoft’s news, getting excited about their upcoming indie releases, getting intrigued by the Sunset Overdrive bundle… and then the news about Rise of the Tomb Raider‘s exclusivity hit, and I found myself getting irrationally angry.

Look, I get it; I get that Microsoft is feeling desperate, and that it’s a bitter pill to swallow to find yourself in 2nd place after clearly dominating during the last console generation.  Indeed, Sony was in this exact same position with the PS3, as a matter of fact; they were flying high and mighty after the PS2 and totally misread the marketplace.  The difference, though, is that Sony owned up to their problems, displayed genuine humility, and their solution to win over the hearts and minds of the gaming community was to create spectacular first-party software that simply couldn’t be replicated on their competitor’s console.

So I’m sure Microsoft felt that they had to do something big, something that would make the Xbox One appealing to Sony fans and ex-360 fanboys who were reluctant to upgrade (like me), and so snagging exclusive rights to a highly-anticipated title like Tomb Raider was an absolutely necessary thing to get more people invested in the Xbox One.

But it’s clearly a move made of desperation, not out of humility and genuine concern for gamers.  (Not that I’ve ever thought that Microsoft and Sony’s #1 priority is to genuinely care about gamers, but Sony’s been doing a much better job over the last few years of selling that idea as believable.)  Microsoft isn’t investing in their own development studios and making their first-party portfolio more appealing; they’re simply buying exclusivity from a company that shouldn’t be making this deal in the first place.  Square’s already been on record as saying that the first TR didn’t meet their sales projections, and so putting the new TR on the 2nd place console literally makes no sense unless Microsoft made them an offer that they absolutely couldn’t refuse.

That Microsoft was once again unable to see how this decision would anger the gaming community is, sadly, par for the course.  And the fact that it took less than 24 hours for Phil Spencer to admit that the exclusivity period “has a duration” makes the whole thing just sad.  Microsoft wanted to win me back, but instead they’ve just pushed me farther away.