Mirror’s Edge: Catalyst beta impressions

(I would’ve written about this earlier, except I was under the impression that there was an NDA for closed-beta members.  However, Kotaku just opened up a thread about the beta, and someone there told me that there was no NDA and that EA was actively promoting player streams on Twitter, so: my mistake!)

Unlike other betas in which it’s obvious that the developers are stress-testing their multiplayer servers and getting a feel for how players are reacting to weapons and such, I’m not sure what the purpose of the Mirror’s Edge beta was for, beyond giving franchise fans a sneak peak of this long-awaited sequel.  To be fair, I only had the chance to play it for an hour or so and so I didn’t run across (sorry) any multiplayer options; I suspect there would be some sort of leaderboard for time trials, but that isn’t necessarily something that needs stress-testing.

As someone who admired the first game for its relative strengths but didn’t finish it because the combat was overwhelmingly stupid and awful, I can’t necessarily articulate what it is that I’d want from a sequel – beyond getting rid of the gunplay.  I don’t remember much of the larger narrative from the first game; all I do remember, frankly, is the incredible visual style and the often-exhilarating parkour.

To that end, I’m not sure that Catalyst delivers.  The graphics are not as pristine as I’d expect them to be – but then, this is a beta, and I’m sure there’s quite a bit more spit and polish left before the game goes gold.  The free-running feels essentially the same, even if the control scheme isn’t quite as intuitive as I’d like (lots of L1 and L2 on the PS4 controller, with the face buttons used for hand-to-hand combat).

My biggest issue with the game, though, is that it feels very much like it’s trying to be an Assassin’s Creed clone, and not a particularly interesting one at that.  It has that same quasi-open-world feel and the same skill-tree system of upgrades, but it feels clumsy in my hands.  More to the point, the writing is awful.  Everybody is annoying, uninteresting, speaking the same cliched game-dialogue we’ve all heard for years.  The first person Faith meets when she gets out of [prison?] is the same annoying-new-guy stock character we’ve seen a million times.  I have no idea why I’m doing anything, nor do I know why I have to do it so quickly.  The mission designs, at least the few that I played through, are all standard cookie-cutter missions – collect a bunch of things, deliver them to point A, evade your pursuers.  The time trial stuff is fun in principle, though it’s silly from a narrative point – I understand the need to tutorialize for the new player, but if Faith is this legendary free-runner, why does she need to prove herself to anybody – even if she was in prison?

I’d like to say I’m still cautiously optimistic, but I’m not sure that the problems I’m seeing here are the sorts of things that can be fixed by June.

Some quick Battlefront Beta impressions

I am lucky enough to have both a PS4 and an Xbox One, which means I got to try out the Star Wars Battlefront Beta twice last night.  I didn’t have a ton of time last night to devote to it, so I just did the single-player mission on Tattooine.  My intention had always been to get this game for the Xbox One, since I know more people on that system who might potentially play it, but I figured I might as well compare the two systems just to see what’s what.

And, um.  The PS4 version kicks the shit out of the Xbox One version.  It’s a direct hit from a laser blaster to the nuts.  Digital Foundry will give you a more thorough examination of this if you’d like the hard data, but even my untrained eye could see drastic differences in image quality; the XB1 is jaggy all over the place, has an inconsistent frame rate, and makes far-off enemies much harder to spot since everything that’s far-off is somewhat jumbled together.  The PS4, on the other hand, is buttery smooth and looks absolutely gorgeous.  And I think I actually prefer the PS4’s controller over the XB1, which is not something I’m used to saying out loud.  So, there it is.  I’ll be playing Battlefront on the PS4.


I also got the new Xbox One dashboard last night, and, well… I kinda hate it?  It took me several minutes to figure out where my actual games are located, which is the whole point of the device – and when I finally found their location (which is below the main homepage stuff), I felt a bit stupid.  The rest of the redesign just seems unnecessary.  I’ve never really minded previous Xbox dashboard updates, because they at least made some sense.  This one seems to be there for the sake of being there, and it doesn’t have any coherent purpose as far as I can tell.  It’s also a bit sluggish, especially if you click the left menu from the main homepage; hopefully that will get fixed soon.


In other news, I’ve completed my 2015 Goodreads challenge, which was to read 30 books.  And it’s only the beginning of October!  Hell, at this rate, I might very well get past 40, unless I decide to only read gigantic stuff (like the forthcoming City on Fire and any further volumes of Karl Ove Knausgard’s My Struggle memoirs).  I finished Nick Harkaway’s Tigerman, which I liked very much; he’s a hell of a writer, and his dialogue is so good it makes me want to start acting again just so that I can adapt his books into screenplays and then say this stuff out loud.  I’m now about halfway through Daniel O’Malley’s The Rook, which I can’t recall buying, but which is pretty good – sort of a supernatural James Bond sort of thing.  Apparently it’s book one of a larger series; the second one comes out in January, I think.


This weekend is primarily about recuperating from this relentless headcold/stomach thing I’ve had all week.  There may be some Uncharted, and there really ought to be some serious music stuff happening; I’ve got 5 songs that are, like, this close to being finished, and my buddy and I really want to get this stuff out before too long.  So that’s the plan.  Lay low, get healthy, get busy.

The First Few Hours: Destiny beta

Status:  2 hours in, logged off after finishing the Level 4 story mission (which also got me to Level 5).

It turns out that all my bluster and panic about not receiving a Destiny beta activation code, even though I’d pre-ordered the game back in May, was all for naught.  After freaking out for hours, I finally went to the online version of the PSN Store and quickly discovered that the Beta was in my to-download queue, and so I simply hit the button and it downloaded to my sleeping PS4 while I was at work.  When I finally got home, it was ready and waiting.

So.  Let me say right up front that I didn’t play the alpha.  I figured the alpha was really more of a polished public demo meant to capitalize on the momentum following E3; but even if I had gotten access, I don’t think I would’ve had any time to really sit down and put it through its paces.  I’d watched enough YouTube clips to feel that Peter “Moon Wizard” Dinklage’s performance, while kinda shitty, wasn’t totally his fault, but that’s about the extent of what I knew.

First thing’s first, then:  the game makes a pretty astounding first impression from a technological standpoint.  Graphics are truly impressive in every facet, from the animation to the lighting engine to the art direction to the choice of color palette to the friggin’ fonts in the UI.  More importantly, the shooting feels great – I might even go so far as to say it feels better here than it ever did in Halo, which is saying something.

The best way to sum up my experience is that I sat down to play at around 7:45, and the next thing I knew it was 10:00, and all I wanted to do today was call in sick and keep playing.

As for the RPG elements and the loot… well, as far as the loot is concerned, this is definitely not Borderlands.  After 2 hours and 5 levels, I only found 2 guns – neither of which were a marked improvement over what I’d already equipped – and a similar number of useless armor pieces.  (After the first 2 hours of Borderlands, I’d probably have more guns than I had inventory space for.)  I received better weaponry and armor when I’d return to the Tower after each mission, so that was something, but even after finding a bunch of hidden chests, I never picked up anything particularly useful.  I’m not sure that’s a bad thing, necessarily, but it does make exploring an area after clearing it out of baddies feel a bit useless.

Also:  Peter Dinklage’s character actually uses the word “loot” to describe a chest.  This is akin to someone saying the word “zombie” in a zombie movie; it’s just not done.

Yeah, I suppose I should probably address the Dinklage VO at this point.  I still think the writing is kinda bad – and I’ll say more about that in a second – but even with the new robo-filter on his voice, he still sounds like he’s phoning it in.  (Actually, the filter now makes it sound like he’s literally phoning in a phoned-in performance.)  He sounds like he doesn’t understand what he’s talking about, and nobody bothered to explain to him what it meant, and because the dialogue is so silly and refers to things and people that we simply don’t know, he’s kinda just half-assing it in the vocal booth.  Maybe it’s just that Stephen Merchant’s performance as Wheatley in Portal 2 is the gold standard for floating orb robot helpers; whatever the case, Dinklage clearly doesn’t care.  So I apologize to Ben Kuchera – regardless of the quality of the script, he’s absolutely right.

But let’s get to the narrative, because that’s really my biggest concern.  It’s unclear if the beta’s beginning is the actual beginning of the final game, but let’s leave that aside; the beta’s beginning sure feels like the beginning of the final game.  In this introduction, you hear voiceover explaining the current situation; then you see Dinklage’s floating robot searching for something… then you see some enemies in the distance, closing in… then, suddenly, you’ve been resurrected from the dead?  And the first thing the robot wants you to do, after getting you under cover, is get you a gun?

I get it, that the beta wants to get you shooting bad guys as quickly as possible, but I can’t help but feel like something’s missing… like, namely, WHAT THE HELL IS GOING ON.  It’s not actually explained who you are until after the first series of missions, and even then I didn’t quite get it; it’s glossed over in light of the more pressing concern, which is that the ultimate forces of darkness are closing in.  Still, if I were suddenly resurrected from the dead, I’d at least like a glass of water and maybe a newspaper before being asked to kill things.

Maybe I’m nitpicking.

I still had a total blast with it, and I’m going to play as much of it as possible.  I’m currently rolling a female Titan (who looks a lot like my FemShep, actually); the Titan seems like the best class for people who want to solo.  I’d like to eventually try the other two classes, but those seem better fits for team-play; the Titan does everything well enough to not really need outside assistance.  So that’s something.

If you’re online, my PSN ID is JervoNYC; look me up!

>You can guess where this is going

>Knights of Columbus, this is going to be difficult.

I am currently a beta tester for an upcoming, big-deal product that will be launching later this year.  I’m not entirely sure how I was able to secure that gig, but I’m not complaining; it’s as close as I will most likely ever get to being in the videogame industry, and so I’m taking it pretty seriously.

Now, you can imagine that something this big-deal would come with a strict NDA, and you’d be right.  That hasn’t stopped other people from uploading YouTube videos, of course, but – as I said earlier – I’m taking this pretty seriously, and so I’ve been biting my tongue.

Even so, there’s only so much of this silence that I can take. 

Can you bear with me?  Can you muster enough patience to get through this with me?

Then know this:  it’s not perfect, but it’s actually pretty neat. 

——————

I’ve listened to a bunch of gaming podcasts regarding ________, and read any number of “hands-on” previews, and they all generally say the same thing:  ________ is not for the hard-core.  These previewers make no bones about their negative bias going in, and nothing they see convinces them otherwise.  (It’s perhaps a little unfortunate that the enthusiast press is so clearly lacking in objectivity, but it’s not like this is the first time that this kind of thing has happened.)  The larger issue, though, is that they all seem to miss the point:  ________ is not a product that was ever intended for the hard-core.  ________ is meant to get the non-gamer involved.

Of course, the problem is convincing a non-gamer to buy this thing in the first place.  I would imagine that a lot of ________’s sales are going to be from people like me – we’ll buy it so that our wives and children and other non-gaming friends will get involved and enjoy it.  And so I recognize the angle that the press is taking here – is there enough value in ________ to justify a purchase in the first place?  Will there be any residual enjoyment after the non-gamer in the household is finished?   Can it ever appeal to the hard-core crowd?   

Lest we get sidetracked here into an unnecessary discussion of what exactly constitutes “hard-core”, let me answer the more relevant questions:  Yes, it works (although it’s not yet perfect), and yes, it’s fun (but mostly when the game itself is fun, too).  And yes, the non-gamers who have come over to the apartment have been gob-smacked, which is probably the reaction that the makers of ________ were hoping for.

The most recent update to the ________ software includes one of the titles that got my wife’s immediate attention when we watched some of this year’s E3 coverage, and that’s the one that we ended up showing off to our guests this weekend.  And they loved it.  They even loved just messing around with it, in between actual games – they loved seeing a 1-to-1 reaction between themselves and their avatars.  They loved seeing how, when my wife and I moved back into the playing area, ________ recognized us and changed our on-screen appearances accordingly.  It’s the best thing to use ________ by a long shot, and it’s the one that really shows off ________’s potential, even if it’s ultimately just a really good-looking proof-of-concept showpiece.  The biggest downside to the ________ software so far is the tendency towards laggy sensitivity, but this specific game seems to have conquered that problem.  It’s breathtaking.

And there’s more to ________ than the software.  I’m not really at liberty to explain just what kind of testing I did yesterday, but there were hints that the ________ interface will work with various components and applications on the master machine, which would be pretty neat.  (It’s more than a little ironic, actually – part of the appeal of ________ is its whole “get off the couch” nature, and yet some of the non-gaming functionality actually ends up meaning that you can stay on the couch, and not even have to press any buttons.)

Hmm.  I’m sure that I’ve said a lot more than I’m allowed to say, so I’ll stop, even though there’s a lot more that I want to talk about.  The short version, though, is that it’s got some serious potential, and I’m very curious to see what happens next.

>Home

>If this Gamepolitics article is to be believed, Sony is officially releasing Home tomorrow. Sony previously had been rolling it out in larger and larger numbers, similar to what Microsoft did with the NXE; I somehow got into the beta a few weeks ago.

I’ve maybe checked it out once or twice since I initially installed it, and the experience hasn’t gotten better. It’s still unclear to me what exactly the experience is supposed to be. When I see Sony’s press releases, describing it as…

…a ground-breaking 3D social gaming community available on PS3 that allows users to interact, communicate and share gaming experiences…

…well, I guess that sounds interesting in theory, but in actual practice it’s useless. It’s certainly useless without a headset; the canned responses are not particularly robust, and that assumes that you’re interested in participating in a chat room with a bunch of teenagers. Maybe it’s better with the chatpad thing that’s coming out soon, but that’s not even the point. There’s no real need for a 3D social gaming community; it serves no practical purpose. The gaming community is a robust and diverse many-sided thing but the side that most people end up witnessing, whether in forums or in multiplayer matches, thrives on anonymity and calling each other assholes. You can’t get into virtual fistfights in Home, and you certainly can’t pwn someone in Home because there’s nothing to play other than a few crappy minigames that start to get boring about 20 seconds in.

You can look at advertising, though. And what the press release doesn’t tell you is that Home is slathered in advertising. There are game posters and game trailers all over the place, and I’m sure that non-game-specific branding will soon follow, if it’s not already there. Maybe you can buy a Mountain Dew T-shirt for your virtual dude and then meet up with your similarly-attired “friends” by the bowling alley and watch a trailer for SOCOM. Boy, that sounds like a great time. Meanwhile, I’ll be getting on with the rest of my life.

>Quick Shots

>1. In seemingly direct opposition to The Thing I Cannot Talk About, the New Xbox Experience knows exactly what it is and offers some exciting features that I have already been able to take full advantage of.

2. One of those features is the ability to play games off of the HDD. I spent a considerable amount of time earlier this afternoon installing the games in my current rotation, and all of them loaded faster and even seemed to play a little smoother. Fable 2 benefited incredibly well from preloading; menus were readily accessible and the sluggishness that I’d mentioned before was pretty much completely gone. The initial load-up for GTA4 is noticably shorter. It’s been noted elsewhere and I must agree: everything on The Orange Box loads very, very quickly. Saints Row 2 feels a lot smoother (and the 360 itself is much, much quieter). And Fallout 3 is quick and responsive and rock solid.

3. Fallout 3 deserves its own section. I hadn’t gotten very far – maybe 1-2 hours out of the Vault, maybe level 4 – and I realized that the character I’d created was totally out of balance with the way I’d decided I wanted to play, and I wasn’t having any fun; it didn’t help that Gears and Fable and other titles then appeared and so it was easy for me to put it on the shelf and forget about it. I think what happened was that I took the “Oblivion with guns” comparison literally, and maxed all my stats in strength and melee, which is absolutely useless in Fallout.

Having finished Gears last night, though, I decided to re-roll, concentrating on weapons, stealth, medicine and hacking – either I or the game conveniently put a save point right before I left the Vault, which allowed me to change everything – and now I’m having a ball. Stealing items lowers my Karma score, which is fine since I’ve already decided to blow up Megaton. It’s still hard for me to be a real asshole in conversations – mostly because I don’t want to lose any potential side quests in doing so – but at the very least it’s nice to steal items with impunity.

4. Back to the NXE. I don’t really care about Avatars, at least not in their current form; there’s nothing to do with them. I do care about the Netflix thing, though, and I was able to sync up my account with absolutely no hassle. The problem, though, is that the number of streamable movies on Netflix is pretty low, and the selection is pretty weak; if I have 200 movie title in my queue, only 20 of them are streamable, and I can’t say I’m terribly excited to watch any of those 20. BUT. The option is there, and hopefully Netflix will get its act together and get more movies available online.

5. Oh, and as for Gears… it seems odd that I should be writing so little about such a big title. It is what it is, basically; it’s Gears of War 1, but better. The story is still ridiculous but it doesn’t really matter, because the gameplay is so astoundingly solid. It looks great, it feels great, the campaign is well paced and presents a nice challenge. It probably won’t be in my top 3 candidates for Game of the Year, but there’s not a lot to complain about.

>Can’t Talk About It

>

Heard on Major Nelson’s podcast a couple weeks ago that Microsoft would be pre-releasing the New Xbox Experience to a small percentage of the respondents of a specific survey. For some reason, I was utterly convinced that I would be one of those lucky people, and was actually a bit crushed when I wasn’t. A week or so later, they gave out even more pre-release NXEs, and I again missed the cut. The NXE officially launches in 7 days, though, so I guess I can wait another week. I’m not sure why I was getting so bent out of shape over it, though.

On the other hand, I got an e-mail from __________ last night, telling me that because I’d downloaded the free __________ PS3 dashboard theme about 3 or 4 months ago, I was now eligible to participate in that beta program.

Maybe my luck was starting to turn around, after all. Maybe I’d finally be able to talk about something substantive and new here instead of just listing all the games I play.

Except, according to the beta EULA, I’m not sure if I can talk about it… here.

1. As a condition of your participation in the Trials, you must:

a. keep the contents of the Trials, including any information, software and service in connection with ___________, confidential as between you and us and not discuss any portion of the Trials with anyone beyond your close friends and family and other Trialists. You shall not discuss or disclose any portion of the Trials with any third party who is a competitor of ___________ or is linked to any news, press or information service (whether on television or radio, in newspaper or magazines or via the Internet or any other online medium) without the express, prior, written consent of ___________.

See, the phrase “anyone beyond your close friends and family” is what’s tricky, here, because I’m not sure anybody reads this blog besides people who actually know who I am. But the internet is the internet, and I’m pretty sure this blog is Google-able, and I don’t feel like getting sued.

Understand, it’s not even like I have that much to say about it. The truth is, there’s really not very much to talk about.

Consider me even more skeptical than I already was.

Keeping my fingers crossed, though.

So there.