>Into the SD void

>’Tis the season. To gather with friends and loved ones, to decorate the tree, to light the Menorah, to sip a cup of eggnog before a blazing fireplace, to do the Feats of Strength, and to be dragged kicking and screaming from one’s delicious HD/surround setup to spend two weeks in a realm of cruel, offline, two-speaker, 4:3, 480p squalor.

That’s right. It’s time once again to pack the kids (360, daughter, PS3) in the car to do some Christmasing at the parents’ house in New York, and then off for a rustic New Years’ Eve with the in-laws at their country cottage in Quebec. In both locations, I will be condemned to playing my 360 and PS3 on SD TV’s. In Quebec, I won’t have Internets. Not even French ones.

Now, I’m enough of a hardcore nerd purist that I’m reluctant to play through any new AAA content on these antediluvian “televisions”. So Gears 2, Fallout 3, Fable 2… all off the table. So how best to use the gaming time I do have? What does one play in SD?

I can tell you that there will be a lot of Rock Band 2 going on, since I have a passel of siblings who will be in New York to rock it out. I’ve also concluded that my time in SD purgatory is ideal for going back and trying great older games that I never got around to, and probably wouldn’t otherwise. Better to play them in SD than not at all . Last holiday season, I made my way through COD2 (which was terrific enough that I played it again in HD/surround once I got home), and played through most of Tomb Raider Anniversary (not a game that really flexes the 360’s 1080p muscles anyway).

I’m thinking this year I’ll finish TR: Anniversary, and maybe start Legend if I’m not all Lara’d out. And while I’m in New York, and at least have XBL access, I’ll probably burn a lot of time with Left 4 Dead, because even SD can’t take the sheen off that mofo. And of course, Psychonauts is still sitting on my pile of shame. I got a good ways in on the original Xbox, but never actually finished it. (Don’t tell Jervo.) I guess I can also try to get through some more GTAIV.

Plus Ima pick up Chrono Trigger for the DS.

Okay, so maybe the next two weeks won’t be the fun famine I made it out to be.

>VG Symposium

>I’m offering no commentary on this just yet; it’s gigantic, I’m very busy and I’m really just posting here so I don’t forget about it. This looks to be the beginning of a mega-discussion on all sorts of important videogame topics, featuring quite a few heavy hitters, and I’m sure I’ll need to vent my spleen accordingly.

Videogame Symposium Part I – Review Scores

Are reviews primarily a consumer guide, or should they serve another purpose? Do review scores deter intelligent discussion of videogames? Is the presence or absence of a review score the only difference between a reviewer and a critic? What is the role of the reviewer when the Internet is democratizing published opinion? How should reviews and reviewers evolve in light of the emergence and growth of Flash games, small games, indie games and user-generated games?

These questions and more were on the mind of N’Gai Croal, John Davison and Shawn Elliott last summer when they decided to expand their conversation to a number of noted reviewers, writers, bloggers and journalists for a published email symposium on game reviews. (See below for the full list of participants.) The planned list of topics include Review Scores; Review Policy, Practice and Ethics; Reader Backlash; Reviews in the Age of Social media; Reviews in the Mainstream Media; Casual, Indie, and User-Generated Games; Reviews vs. Criticism; and Evolving the Review. Round 1’s topic: Review Scores.

Participants

Leigh Alexander, Gamasutra/Sexy Videogameland/Variety

Harry Allen, Media Assassin

Robert Ashley, freelancer

Tom Chick, freelancer

N’Gai Croal, Level Up/Newsweek

John Davison, What They Play

Shawn Elliott, 2K Boston

Jeff Gerstmann, Giant Bomb

Kieron Gillen, Rock, Paper, Shotgun

Dan Hsu, Sore Thumbs Blog

Francesca Reyes, Official Xbox Magazine

Stephen Totilo, MTV News

>X-Play hearts Fable 2

>X-Play has named Fable 2 its Game of the Year.

My feelings about Fable 2 can be summed up by a quotation from Emperor Nero (as portrayed by Dom Deluise in History of the World Part I): “Nice. Nice. Not thrilling… but nice.”

Full disclosure: I’m only about six hours in. But I’m still waiting for the game to grab me. From what I hear the game only gets better (and in fact gets considerably better) from here. But my question is this: If I have to wait for six hours to get to the real meat, is that really GOTY material? Aren’t plenty of people going to move on before they get through to the great part, especially in this environment awash with AAA titles?

Now I’ve also read on the Internets that people who don’t lurve Fable 2 may be “playing it wrong”. You are now reading on the Internets my view that people who say that naysayers who fail to see a game’s brilliance are “playing it wrong” deserve nothing less than a swift kick in the bag. If I’m playing it wrong, you designed it wrong. (I don’t mean you specifically… except for you, Mr. Molyneux.)

Anyway, I don’t mean to rob Fable 2 of its moment. Huzzah and congrats and all that good stuff. I actually believe that there’s a fair chance that I will play all the way through it and fall in love with it, and maybe by then I’ll be so enamoured that I’ll have forgotten how enthralled I wasn’t for the first six hours. So listen up, posterity!

Gred’s review of Fable 2 at 6 hours in: B

Which reminds me. I far prefer letter grades to numbered reviews. Note to self for future post…

>Who is Gred?

>Okay, there are gonna be some changes around here. What this blog needs is some international flavour.

That’s right. I spelled flavour with a “u”. You see, up here in Canada, if the Queen tells me I have to include a “u” when I bitch about horse armour as paid DLC, well then I’m gonna do as Her Highness commands, God save the crazy ol’ broad.

So you know I’m in Canada. What else can I tell you? In a nutshell: I’m an old friend of Jervo’s, used to live with him in NYC, and have lived up here since I escaped the U.S. in an air balloon during the early years of the Bush presidency. I also sometimes play video games.

So for starters, let me try to give you a snapshot of Gred the gamer.

Systems owned and selected favoUrite games, off the top of my head:

  • various PCs (Grim Fandango);
  • Atari 2600 (multiplayer Maze Craze);
  • ColecoVision (maybe Smurf, even though I now know it sucked?);
  • NES (probly Zelda 2);
  • Super NES (Act Raiser);
  • Game Boy (Tetris);
  • Genesis (I’m totally flaking);
  • Turbo Grafx 16 (couldn’t tell ya);
  • Nintendo 64 (Super Mario 64 (never played Ocarina of Time (I know!!!)));
  • PlayStation (Syphon Filter);
  • Dreamcast (NFL 2K series);
  • Xbox (SW: KOTOR);
  • Xbox 360 (Hannah Montana’s Terrorist Hunt);
  • Nintendo DS (Puzzle Quest);
  • PlayStation 3 (LittleBigPlanet).

Truth is, my favourite 360 pick is in flux, so I’m just not ready to commit right now. On we go:

Best Game Evar: Grim Fandango

Other honourable mentions: Battlefield 1942, Psychonauts, Stuff made by Valve, Front Page Sports Football series, the old Sierra adventure games

Recent crushes: Left 4 Dead, GTA IV, Portal, LittleBigPlanet, Bioshock… I guess, you know, the totally predictable this-gen hits. And also MLB 2008: The Show.

Favourite gaming podcasts: Joystiq, CAGcast, 1UP FM (and the late, great Game Theory, may it rest in peace)

Gamertag: Gr3d

PSN: GeeRed

So there’s a little background. Stay tuned! You never know when I might have a coherent though about something you’re interested it.

>The Big News

>The big news, as alluded to earlier, is that Shouts From The Couch will no longer be a solitary endeavor. I am very pleased to welcome the lovely and talented Gred to the SFTC empire, who will be popping in here every so often to wax philosophical about, well, whatever it is that strikes his fancy. I am told he will be making an introductory post tomorrow, so prepare yourselves accordingly.

>GTA DLC; TRU bummer; Gadgets

>1. GTA IV DLC revealed (sorta)

It’s not quite enough for a Guessing At Future Games feature here on SFTC, but it is certainly something to look forward to during the post-holiday doldrums of 2009. Everyone was wondering what DLC for a GTA game would look like, and this is apparently what it will be – a new character in a new story, and featuring “a whole new side to Liberty City” (which presumably means that it will take place in areas of Liberty City that were not central to Niko Bellic’s adventures). No word on length or price just yet; I’m going to guess 800 Points, although I think I’d be prepared to spend up to 1200.

2. Tomb Raider’s disappointing reviews

My fondness for the Tomb Raider franchise starts with Legend. Having never owned a PS1 or PS2, I never played the original games and so I never really paid much attention to how terrible the series had gotten (although I do recall playing a demo for whatever TR title was released on the Dreamcast, and absolutely hating it). Legend, however, scratched a very specific itch for me – it had all the fun Prince-of-Persia environmental puzzle solving that I liked, it had decent-enough combat, and it looked and played fantastic. Anniversary was more of the same, which was just fine with me, and so I have rather high expectations for Underworld.

Unfortunately, the reviews are starting to come in, and for the most part everyone seems to be a little disappointed in this one. I obviously can’t agree or disagree, since my rental copy still hasn’t left Gamefly’s offices, but I must admit I’m a little bummed out by this. I’m curious to see if my fanboy-ism will blind me to the game’s obvious faults, or if my knowledge of the game’s apparent crappiness will only make these things even worse than they actually are; if nothing else, I’m certainly self-aware enough to know how easily swayed I can be by external opinions… except in the case of Metal Gear Solid 4, because nobody will ever convince me that MGS4’s storytelling is anything other than a normal-mapped turd.

3. I am in need of a new cellphone. I covet the iPhone, but there’s two big things preventing me from pulling the trigger:

  • I’m a Verizon customer, and I’m not looking to switch service providers; and
  • There isn’t nearly enough storage on the iPhone for me to use it as my primary music storage device.

So I was eagerly awaiting for the Blackberry Storm, Verizon’s first big attempt at making an iPhone killer. And, unfortunately, it looks like it still needs some time to cook.

I suppose I can wait a few more months for them to fix the bugs (and, by doing so, avoiding the crush when it launches tomorrow), but still: damn.

>Mirror’s Edge: so close.

>Had a pretty busy weekend, but was able to get in some time with a rental copy of Mirror’s Edge.

I argued for a parkour game a million years ago on my old blog and while Mirror’s Edge isn’t what I had in mind, it’s the closest thing there is right now. (Prince of Persia doesn’t count, even though it kinda should.)

Mirror’s Edge has a lot of great things going for it: a simple control scheme that isn’t intuitive the first time you play it but very quickly becomes second nature, a fantastic visual design, a female protagonist that isn’t overly sexualized or half-naked, and, well, a unique concept that’s actually compelling. And when the game is cooking, goddamn, it’s just a hell of a lot of fun to play.

It’s also got some maddening problems, and this is ultimately why I elected to return it instead of trying to finish it. And the problems here are the same problems that Prince of Persia had, and even the recent Tomb Raider games have had; the combat fucking sucks. The combat sucks especially bad in Mirror’s Edge because your character is incredibly fragile and if you mis-time the buttonpress to disarm your attacker, you are totally fucked, always. The enemy AI is dirt-stupid and yet also psychic; they will stand in the middle of a hallway and shoot you, but they also seem to know where you are even when you’re totally hidden from view. At the point I stopped playing last night, I had tried and re-tried this one particular section at the very end of Chapter 5 about 30 different times, and when I finally succeeded it wasn’t through skill but through sheer dumb luck, and so when I finished the level I didn’t feel rewarded, only pissed off. I knew what I was supposed to do, and the game felt like it was broken at that particular point, and there was no way of getting around it.

It’s an ambitious game and, again, when the game is working, it’s exhilarating and breathtaking and everything I’d hoped it would be. It just feels like in every game of this type, the developer feels compelled to break up the awesome running-jumping bits with combat, which slows the pace down and never feels quite right. Either cut out the combat all together, or treat the combat as less of an afterthought and more of something just as integral to the game. Of all the games that ever did this sort of thing, Crackdown is the only one I’ve ever played that really felt like it could handle both, and what’s funny is that Crackdown wasn’t necessarily about either.

>A re-appreciation of GTA4, because of how crappy Mercs 2 is

>When it comes to ranking my favorite franchises – not single games, but franchises as a whole – I have no hesitation in putting GTA at the top of my list. As far as the games in the GTA franchise, though, it’s not so cut and dried; all of them have their charms, even if the last-gen games are dated. Still, when I have to think about it, GTA4 is my favorite, even though I tend to think about San Andreas the most.

Anyway. This post is only kinda about GTA4. My weekend was spent with a bunch of new and semi-new 360 titles: Mercs 2, Tiger 09, Tales of Vesperia, Viva Pinata: Trouble in Paradise, and Infinite Undiscovery.

Infinite Undiscovery is intriguing, but underwhemling. Between IU and ToV, IU has better graphics and a better battle system, as well as a stupid story, stupid characters, a noticeable lack of music, and some rough edges.

Viva Pinata feels like an expansion pack, but that’s not necessarily a bad thing; I did like the first game a great deal. If anything, my problem with the new VP is that there’s too much stuff going on at once, and keeping up with managing everything is more frustrating than challenging. The game does a very nice job of showing you how everything works, and then, suddenly, there’s a zillion species that I’m trying to get organized, and most of them have romance or resident requirements that entail getting stuff that I’ve never seen. Most annoyingly, you get a size increase at level 11; I stopped being able to deal with everything at level 10. I’m not sure that a moderate size increase would have helped me, though.

I made a tactical error in Tiger 09, which is going to haunt me for the rest of the year. I’ve decided to abandon the Tiger Challenge and simply play the PGA Tour mode, and since my character is a bad-ass and I’ve set all the tournaments to one round, I’ve been breezing along. However, I decided to skip one particular low-paying tournament to go straight to a high-paying Major, and after I did so I realized that even if I won every remaning tournament, I’d miss out on one particular Trophy Ball, and thus an Achievement, and that my time-saving choice will actually ultimately mean that I have to play through the entire Tour AGAIN.

Fuuuuuuck.

I finished the first “dungeon” in Tales of Vesperia; I’m still on the fence about it, although I’m not as quick to return it as I was for Infinite Undiscovery. Not quite sure what it is about that game that isn’t resonating with me.

And as for Mercs 2… I’m done with it. Mercs 2 is actually why I decided to get back into GTA4 and go for 100%; I have little patience for bullshit, and Mercs 2 is chock full of bullshit. But even beyond the many design flaws, the technical issues and the stupid story, the thing that finally killed it for me was the in-game advertising. Yesterday I was stuck re-doing a mission that kept going wrong at the last minute, and I happened to look up and saw a movie poster for the new DeNiro/Pacino movie that’s coming out. Why a Hollywood movie would be playing in war-torn Venezuela is beyond me, especially since I haven’t seen any movie theaters in any of the cities, but more to the point, it was proof that EA felt it was more important to get in-game signage working than to fix all the other problems that game has. The first game generated a lot of good will – it was a GTA clone, sure, but it was striving to do more than just exist as an easy cash-in; it had its own identity and it executed on its vision exceedingly well. Mercs 2, on the other hand, does feel like a cash-in; it feels unfinished, unpolished and, most depressingly, it feels like it was designed by corporate suits instead of game developers.

It was my frustration with everything that Mercs 2 was doing wrong that got me back into GTA4, as a matter of fact, and now I’m back in love with it, if for no other reason than GTA4 understands that RIGHT TRIGGER = GAS and LEFT TRIGGER = BRAKE. Mercs 2 commits many sins, but none greater than fucking up the driving controls and not giving an option to customize them; it took me too long to get used to the Mercs 2 controls, and then it took me a while to un-learn them and get used to doing things the right way in GTA4. Which is ridiculous, considering how much time I’ve spent with GTA4. DAMN YOU, Mercs 2, for fucking that up.

>And we’re back

>Back in a big way, actually. The summer gaming doldrums have hit us here at SFTC HQ quite hard, and not even Braid, Eden or GeoWars2 – all of which are excellent in their own unique ways – could do anything to relieve them.

But then I decided to rent Civilization Revolution for the 360, and now I’m afraid I’ve gone and unleashed some feral nightmare into my brain. After deciding to purchase my GameFly copy Friday night, I was (kinda) exiled from my living room on Saturday, so I ended up downloading Civ 4 – and its 2 expansions – over Steam; and then, to top it all off, I traded in some old 360 games on the way back from Pineapple Express (meh) on Sunday towards preorders of Fable 2 and LittleBigPlanet, and also CivRev for the DS.

And here’s the funny part – I suck at Civ. I suck at strategy games in general, and I normally don’t even bother, but I was playing Pirates! the other day and I realized how much I’d missed it, and being that Sid Meier has such an impressive pedigree I figured it couldn’t hurt to give CivRev a shot, especially considering how little else there is to do these days. And the truth is, it really is fun. As with Pirates, SM has a great interface and the gameplay is simplified enough for the console so that everything makes sense, once you understand how the concepts work. I can’t say the concepts have fully taken hold for me just yet – it took about 4 hours on the PC, 2 hours on the 360 and a multiplayer session with a friend and about 15 minutes on the DS for me to figure out that I’ve been playing Civ as if it were SimCity, which it most definitely is NOT.

I wonder if this is going to get me into strategy games; I suspect that it will not, if only because I tooled around with C&C and the LOTR strategy games on the 360 and couldn’t make heads or tails of them at all, and gave up after about 30 minutes or so. But then, those games kinda missed the point a little bit – so much fuss was made about how those games were dramatically retooled in order to be workable on a controller, when instead the retooling should have been about how to make those games approachable to a strategy neophyte; after all is said and done, they’re still hard-core strategy games and having a simplified control scheme didn’t change the fact that I had no fucking idea what I was doing or why. CivRev on the 360, on the other hand, is incredibly simple to control – it’s as intuitive as it can be – and so instead the focus is very much about showing you what you’re supposed to do, and why you’re supposed to do it. (Granted, a lot of it is still lost on me, but that’s only because I haven’t had enough time to even finish 1 game on the 360.)

The PC version, on the other hand, is vastly more complex, but it’s still very approachable, and you can automate a lot of menial tasks so that you can better concentrate on the bigger picture. It’s a little surprising to me that of all 3 versions I now own, I’ve only finished a game on the PC.

I wonder if I should start getting excited for Starcraft 2.

MGS4: conclusion

***MINOR MGS4 SPOILERS BELOW***

It’s funny. I spent most of last week getting all bent out of shape about MGS4, mostly because Act III was so ridiculous; but then I plowed through the rest of the game on Saturday, and now I find I don’t really have anything to say about it. Or, at least, there’s nothing for me to rant about.

Which is not a bad thing; I mean, I didn’t spend $60 so that I could actively hate something. And the more I think about it, the thing that would get me angry isn’t even the game’s fault – it’s the gaming press at large for not having the balls to call it out on certain glaringly obvious problems. I listened to Joystiq’s MGS4 podcast, and there was one dude in particular who did not have anything negative to say about the game at all. Now, I’m not saying that you have to say something negative about MGS4 in order to be validated in my book – I’m saying this dude played the game, and found everything about it to be perfect. This means he found nothing wrong with Act III, whose problems I covered in detail below. This even means he found nothing at all wrong with Meryl and Akiba/Johnny’s scene in Act V, which may very well be the most ridiculous thing I have ever seen, in any medium, ever. It was so ridiculous, in fact, that my wife – who was in the other room – would periodically walk in and yell, “Jesus Christ, will you two shut the fuck up? Why have you not died?” This means he had no problems with Otacon’s voice acting – and, lemme tell you, that guy should win the “Worst. Crier. Ever.” award. Nor did he have any problem with the fact that at least 5 or 6 characters in this game ought to be dead, considering how much damage they take, and none of them do. Hell, Raiden himself should have died 2 or 3 times in this game alone; I consider this a bit of a cop-out on Kojima’s part, but what do I know. I’m saying that if you are in any way a decent and honest journalist – not a fanboy, but a journalist whose primary responsibility should be the ability to remain objective – you can’t ignore this shit and pretend it’s not there. It may not have any impact on your enjoyment of the game, but considering how much of it there is here, it is a gross error in judgment to be willfully immune to it.

Anyway. I did eventually remember that the press wasn’t the one playing the game this weekend – it was me. And, ultimately, here’s what I can say about MGS4, and I think this could be said for both fans and haters: I’ve never had an experience like that before.

From a gameplay perspective, MGS4 is one of the best games I’ve ever played, and the more I think about it, the more I want to go back and try to play it better than I did before. I unlocked 3 trophies when I finished my first playthrough, and they all seemed to reflect that I killed everybody and stole all their weapons; I’d love to try it playing the way it’s supposed to be played – silent and stealthily. The fact that the game is fun either way is absolutely a testament to its rock-solid design and mechanics. The game rewards exploration – I loved that there were so many nooks and crannies to check out, especially since so many of them yielded loot. The game can be difficult but it’s almost never frustrating; any time I ran into trouble, I knew it was my fault – and in any event, I was able to play my way out of the problem most of the time. I maintain that the octocamo system is one of the coolest gameplay mechanics I’ve ever seen, just in terms of how it works in and of itself; the fact that it’s actually effective is even cooler.

From a story perspective… well, I don’t know how much more I can say about it without repeating myself. The truth of the matter is, it’s a sci-fi soap opera, and even if the storytelling is absurdly over-the-top and self-indulgent and just flat-out poor, there’s something strangely compelling about it – even if it frequently warrants mocking, which it most assuredly does. I think this game – hell, the whole franchise – could have been 100 times better if a real scriptwriter had been brought on board; at the very least, the game needs an editor who has the balls to tell Kojima enough is enough. The story is convoluted enough as it is – it would have been appreciated if coherence and clarity were considered as well.

Now, the big question is – what do I play next?