>Dusting off the cobwebs, is this thing still on, etc.

>It’s times like these when I’m glad that I’m not a professional games journalist. The release schedule is all but dead; most developers are saving their announcements for E3 so there’s very little in the way of interesting water-cooler talk; and the 3 games I’ve been playing the most lately are:

  1. Uno Rush
  2. Outrun Online Arcade
  3. Lode Runner

Granted, I downloaded Lode Runner this morning and I’ve only played it for about 5 minutes, but even so, that should give you some indication of why I haven’t been posting all that much lately.

I was debating putting up a Release Calendar post, but then I looked over my Gamefly queue and got a little depressed. 2007 and 2008 were absurdly good years in terms of both quality and quantity, and right now 2009 looks pretty dry in comparison. Most of the AAA titles currently in development that I’m really looking forward to are probably not going to be released this year, and as such there’s not a whole lot to get excited about (aside from Brutal Legend).

I will say this – I recently dusted off my Wii and gave House of the Dead: Overkill a spin, and while my wrist got tired after a while, that game is pretty goddamned hilarious; they’ve put a super-Grindhouse spin on the presentation/dialogue/story and it makes for a much more engaging experience than I was expecting. Considering how long it’s been since I played a Wii title that didn’t involve bowling, I must admit I was pleasantly surprised. My wife and I will probably go a few more rounds with it, and then send it back from whence it came.

>Still Alive

>”You don’t know what it’s like out there. I’ve worked in the private sector–they expect results.” – Ray Stantz, PhD

Dangit, have I (Gred) been busy! Sneaking in a little gaming here and there, and barely able to read the GDC headlines. (I can’t imagine OnLive will ever work, but I would love to see them prove me wrong!)

I’ll get a brief reprieve from work due to the Passover/Easter holidays, but the bitter tragedy is that I will be parted from my consoles while I “celebrate” with family out of town. Thank God RockStar invented portable GTA. I think I’ll be playing lots of Chinatown Wars this weekend. (Note to self: Do not forget to pack your DS charger; Note to Self II: If you do forget your DS charger, do not forget to pack your cyanide pill!)

As of Sunday, though, I’ll be a bachelor for a little while since my spouse and kiddo will be staying on with the in-laws for an extra week. There will be gaming. Oh yes, there will be gaming. And blogging.

Now if you’ll excuse me, I have science to do.

>a shameless plug

>I ordinarily try to keep this blog as narrowly focused as possible, but I’ll make an exception every now and then when the situation calls for it.

Below is a short film written and directed by some good friends of mine, and which I composed the music for; it turned out pretty well, I think. Please check it out and vote for it (if you’re so inclined); if we win this round, we get a bigger budget and we get to make something else.

Humilikey

>Super-Quick Impressions: RE5, Halo Wars, GTA:CW

>One of the first things they tell you in acting class (well, one of the first things they told me) is that when you’re in an audition, the directors can pretty much make up their mind within the first 10 seconds whether you’re right for the part or not. It’s true that sometimes a gut impression can prove wrong, but they’re awfully hard to shake one way or the other.

I’ve been finding more and more lately that if a game, book or TV show doesn’t immediately grab me, I tend to lose interest (and patience) very quickly. I’m not entirely sure why this is – either I’ve developed adult-onset ADD, or my standards have become unreasonably high, or maybe it’s just that my bullshit detector is malfunctioning. In any event, I’ve been pretty busy lately and I’ve found myself having trouble getting sucked into anything (with the very notable exception of the now-defunct TV show The Wire, which I’ve been devouring like mad).

Hence, my quick impressions of 3 rather notable games.

With regard to Halo Wars, I’d played the demo and enjoyed it enough to let it remain in my Gamefly queue, although my 360 was in the shop when it arrived; when my 360 got back to me and I’d gotten over my initial infatuation with GTA4:L&D, I popped in the HW disc and quickly burned through the tutorial and the first level, which is exactly what the demo was. But as soon as the second level started, and the freeform nature of the game finally took hold, I found myself not really terribly interested or invested in what was happening, and I gave up about shortly thereafter. I’m gonna chalk this up to my own reluctance to dive in to the RTS genre, though; the game would appear to be very well made and even in my short time with it I didn’t find anything that would otherwise turn me off, other than the nature of the game itself.

On the other hand, I’d played the Resident Evil 5 demo along with half the world and was utterly underwhelmed; the game felt antiquated in all the worst possible ways and the super-deluxe graphics only reinforced how un-modern the game actually is. I kept the game in my queue just for the hell of it, though, and when I started playing it over the weekend, I have to admit I found myself getting kinda sucked in to it. The controls are still 1997-ish but they weren’t as offensive as I found them to be in the demo. It’s certainly faithful to the RE conventions, for better or worse; even though I hadn’t really played an RE game since the Dreamcast’s Code Veronica, I immediately knew what I was in for. But it is true that the game is incredibly antiquated, and while I suppose I can respect Capcom’s decision to err on the side of fanboy pleasure instead of actual 2009 playability, it’s definitely going to need a dramatic overhaul in order to really stay relevant.

The “tension” that supposedly results from not having any ammo is really just an artificial frustration that immediately destroys the suspension of disbelief; for example, for a series that’s already stretching that disbelief (leaving alone the whole “killing zombies” thing), are we really to accept that these trained soldiers we play as would enter a combat zone without carrying any additional ammunition? Here’s my suggestion, as long as we’re operating under the notion that limited ammo is a necessary component to a successful RE game: I think if you really want to heighten the tension, you should start the game with all the ammo you’re ever going to get. You will think twice about taking a difficult shot if you know you’re never going to get that bullet back.

I’ve only finished the first 2 missions, in any event, so it’s not like I can really talk about the RE5 experience with any authority. That said, what I’ve seen is encouraging, and unlike HW, I’m still holding on to my copy.

Finally, my copy of GTA: Chinatown Wars for the DS arrived today, and I played the first mission just a short while ago during my lunch hour. And even though that really only amounts to about 10 minutes, I can already tell this is a better game than the PSP games, and certainly better than the GBA title. The novelty of seeing the word “fuck” on a DS screen is pretty goddamned hilarious, but more to the point – it looks great, and it has that all-too-elusive feel of its console brethren. It’s not a compromised vision at all – it is clearly its own beast. I am very much looking forward to checking it out for real.

>O Frabjous day!

>My wife often reminds me that I can be overly pessimistic; she pleads for me to “think positive.” This is easy for her to say; she hasn’t had the same horrific experiences with UPS that I have, even though I once wasted a day off by staying home and waiting for a UPS package for her that still hasn’t arrived.

My 360 did ultimately arrive yesterday, when it was actually supposed to, but I hasten to add that it almost didn’t. I heard the truck pull up in front of my apartment and immediately bolted downstairs; I saw the guy in the back of the truck pull out some large-ish boxes and throw them on the ground. He saw me, nodded, and then…. remembered something… and then returned to the back of the truck, only to shortly re-emerge with my 360, which he did not throw to the ground.

My 360 died the night before GTA4: Lost & Damned was released; in fact, it died as I was double-checking to see if I’d kept my pre-installed copy of GTA4 on my hard drive. And so, after I re-connected everything and made sure it worked the way it’s supposed to, I started downloading.

It’s been a long time since I played GTA4, and as I was telling Gred in an e-mail this morning, it felt just like coming home. I’m only 3 or 4 missions in but I’m totally right back into it; it feels like forever since I played a game that actually featured different writing. I think my only real problem with L&D thus far is that I can’t quite tell who’s talking when we’re all biking in formation; everyone kinda sounds the same. Nor can I get a read on Billy, the President of the gang; his line readings are a bit all over the place. Nevertheless – I love being back in Libery City, and I love that it feels just different enough to feel new.

And I must admit that I also love having my 360 back. Lord knows I tried making a go of it with the PS3… I really did. Still am, really. But Killzone 2‘s single-player campaign continues to underwhelm, and judging from my GameFly queue there’s nothing I’m terribly excited about until The Agency, whose release date is “TBA”.

>Stupid poetic justice!

>So I’ve sent my red-ringed 360 back to Microsoft, and, as per my diabolical plan to stick it to the man, bought another one from Best Buy planning to return it once I get mine back.

It’s busted. The disc tray only stays closed when it wants to, and even then I’m getting graphical glitches and random freeze-ups all over the place. What’s a conniving weasel to do? As Homer Simpson (who also provide the title of this post) says: “It’s our ability to weasel out of things that separates us from the animals… except the weasel.” Looks like I have some evolving to do.

In other news, this has provided me an opportunity to dip back into Ratchet and Clank Future on the PS3, which I’ve started over from the beginning. So far, it’s fun and awfully purty. While I think (and hope) that the true awesomeness of the game lies ahead of me yet, I have very high hopes given the glowing reviews it got.

And I’ve played and dug Flower, which I adore because it is actually a game that my four year old can play given the elegant simplicity (simple elegance?) of its control scheme. Not to mention, she is a (small-f) flower fanboy, so the game could hardly be more up her alley. Definitely worth 10 bucks.

>Twice a Widower

>The rumors of my death have been greatly exaggerated. You wouldn’t know it by my total dearth of posts of late, but I am in fact alive and well. Which is more than I can say for my Xbox 360. Yup, my 360, born on July 7, 2007, has died at the ripe old age of one-and-a-half, the second such console to die in my service. So that kinda blows. Thankfully, Best Buy still has a 30-day return policy, so I’ll just pick up an Xbox 360 Arcade, pop in my hard drive, and use that until Microsoft sends me my refurbed unit. (This ingenious ploy is inspired by a buddy of mine who, back when Best Buy used to have a 90-day return policy, would buy a top-of-the-line air conditioner from them annually in early June only to return it in late August.)

So why have I been so quiet lately? Well, I don’t really have a great excuse, and certainly not an interesting one. You know, busy at work, no games coming out, blibbety blabbety bloo.

A few quick blurbs on what I have been playing:

  • Banjo Kazooie: Nuts & Bolts – This game was really a pleasant surprise. I can’t say I’m surprised it hasn’t sold given Rare’s recent track record (though I am a fan of Viva Pinata), but once you get past the kiddy look and general awfulness of the writing and characters — which I will grant you are pretty big obstacles — there is an extremely fun game here. My library just really needed a game with a high fun factor and low stress factor. This game is a great break from all the gritty shooting stuff, and I’ll be using it to cleanse my gaming palate for months to come.
  • Left 4 Dead – Still love it, especially now that I’ve recruited by three brothers to the fold and we have weekly Versus games going on. Can’t wait for the other two campaigns to be Versus-enabled when the (free!) DLC comes.
  • Half-Life 2 – Started it over for the 5th time or so. This time I’m gonna chug all the way through including Eps. 1 and 2. Great pacing, great fun.
  • MLB ’08: The Show – I’m now 85 games into my season, so I should have it all wrapped up by the time MLB ’37: Laser Baseball is released. I was happy to hear about the new feature in the upcoming ’09 version that lets you record your own heckles. You can bet I will be asking my four year old daughter to record “GO BACK TO BOSTON!”, which she dutifully shouts whenever we see the Sox live.
  • Call of Duty: World at War – It’s exactly what you’d expect, which is not a bad thing at all. Unless you’d expect it to suck just because Treyarch developed it, but it turns out that, given enough development time, they can create a roller coaster ride to rival most developers, if not quite Infinity Ward.
  • Fallout 3 – I’ve stalled. It seems like I’ve been waiting way too long to become a badass who has enough frackin’ ammo. I’m sure I’ll return and grind it out eventually, because I do want to get to all that great content eventually.
  • Fable 2 – Also stalled. Still waiting to fall in love with the game as much as anyone else. This’ll probably gather a fair bit of dust before I pick it up again, if at all.
  • Resident Evil 5 Demo – Haven’t played it yet, since I want to go it co-op and Jervo keeps standing me up.
  • Saints Row 2 – See Resident Evil 5 Demo above.

>SFTC to fill 1UP void

>Happy New Year indeed. It’s official. The UGO network has announced that it will be acquiring Ziff-Davis’s 1up.com website and related properties, and Ziff is to allow EGM to die a quick death. (Read Joystiq’s coverage of the fiasco here.) A broad rash of layoffs at 1up have been announced, including the canning of such industry mainstays as Shane Bettenhausen and James “Milkman” Mielke. Not to mention, many of 1up’s long-running and beloved podcasts such as 1up Yours and the 1up Show are done, as well as the relatively young but excellent 1up FM podcast. Whoa.

On the one hand, this isn’t really news. The writing has been on the wall for quite a while. But on the other hand, it’s hard to embrace the reality of a world without EGM and a good chunk of what made 1up 1up. These guys were passionate, and a lot of them really knew their shit.

EGM has been a staple in video game culture for several centuries now. But with the rise of the Internets, print media has been having an increasingly rougher go of things, not to mention print media in the gaming space. When you have a tech-savvy core audience which is starved for info about the games they love, who pore over screenshots as soon as they become available on the ‘nets, it’s hard for a print magazine to compete given the necessary delay in getting that info and media to its fanatic technogeek base. Also, word is there’s some sort of global war on prosperity going on, and advertising and marketing budgets have taken some of the heaviest casualties. Until this generation I’ve generally been a one-console-per-generation guy, so I never actually subscribed to EGM. But I read and enjoyed it from time to time. Mostly, it’s just gonna be weird not to see it on the stands any more. It’s been around forever. *sigh*

As for the 1up podcasts, I was a fan. 1up Yours had begun to lose some of its swagger after the departure of people like Luke Smith and Mark McDonald, who gave it a lot of its appeal, but the recent return of John Davison as a regular was bringing it back to form. I was a weekly listener. Not to mention 1up FM which, although fairly new, maintained a high level of quality and charm pretty much from the get-go. Co-hosts Nick Suttner and Phil Kollar? Axed. Dang.

So happy trails to all. We at SFTC shall do our best to pay tribute to the departed by… I guess by continuing to occasionally post our random brain dumps about gaming.

At least I still have my trusty Lehman Brothers’ gaming podcast. Oh, wait a sec…

>MGS4 v. GTA4

>Still listening to Giant Bomb’s 2008 Game of the year podcast – hey, it’s 2 hours long – and the second half of the podcast basically finds the Bombers torn between choosing GTA4 and MGS4 as their game of the year.

I made my choice a few weeks ago, and I found it pretty easy to make. But listening to them discuss MGS4 makes me want to re-play MGS4 again. I forget how much fun I had playing that game, and even though it drove me absolutely goddamned crazy at times (my rant about Act 3 still holds*), it was still an incredibly absorbing experience.

But it’s interesting to hear them talk about it because they are long-time MGS fans – or, at least, they are all quite familiar with the fiction that spans the entire series. I am not familiar with the fiction, at all, and I even looked at the downloadable MGS encyclopedia and it meant absolutely nothing to me. And I think that the whole insider-access aspect about MGS is what kept me from being more excited about it. I can forgive the ridiculousness of the storytelling, I guess, if only because it is so incredibly unique in its dedication to being totally ridiculous; the hard-core MGS fans would never accept anything less, and I have to admit that my memories of the insanity of the cutscenes are somewhat more forgiving, now that I’m not actually sitting through them and their excruciating craziness.

If you have a pro-MGS4 stance, I’d love to hear it. Otherwise, HAPPY NEW YEAR!

* I’ve read (and listened to) a lot of discussion about MGS4 this year, and I must say – I’m still somewhat stunned that NOBODY ELSE IN THE WORLD talked about the awfulness of the Big Mama scenes in Act 3. Nobody even talks about Big Mama at all. Am I just an asshole?