>The Beatles Rock Band Set List: a considered guess

>Joystiq published a story today confirming (from Paul McCartney, no less) that there will be 45 songs in the upcoming Beatles Rock Band game out later this year, spanning “early days, Liverpool, then psychedelic, and on from there.” As a huge fan of both Rock Band and the Beatles, I have a pretty vested interest in how this game turns out.

I should point out, though, that my intense love of the Beatles is really only focused on their post-Rubber Soul material. Paul, however, says that the setlist will run the gamut. I’m gonna say 15 of the 45 songs will be pre-Rubber Soul:

  1. She Loves You
  2. I Wanna Hold Your Hand
  3. Love Me Do
  4. Help!
  5. I Saw Her Standing There
  6. Please Please Me
  7. A Hard Day’s Night
  8. Can’t Buy Me Love
  9. Eight Days a Week
  10. Ticket To Ride
  11. Yesterday
  12. I Feel Fine
  13. Paperback Writer
  14. Rain
  15. We Can Work It Out

Those last few songs aren’t exactly pre-Rubber Soul, but I was having trouble being generous with the early stuff. In any event, that selection seems reasonable, and as far as I can tell there’s no need for keyboards. Which makes the remaining 30 songs a bit trickier to parse out; once they stopped touring and stayed in the studio, they started writing and recording songs that probably could not be performed by only the four of them – “Eleanor Rigby”, for example, is done entirely with strings, and “Tomorrow Never Knows” was recorded in outer space, in the future. And unless this game introduces a keyboard peripheral, there’s going to be quite a few classic songs that are going to be very difficult to play without one. (“Hey Jude” and “Let it Be” spring to mind.) But they can’t outright ignore those songs, either; they have as much to do with the Beatles’ enduring influence and legacy on popular music as their earlier, more conventional stuff. So they’re gonna have to split the difference somehow.

Here’s my best guesses as to the remaining 30 songs, which I’m picking based on a combination of historical importance, instrumental arrangement (with an emphasis on keyboard-less tracks and songs with riffs as opposed to chord strumming), Paul’s being alive and John’s being dead, and personal taste. I’m leaving out a lot of favorites (how can I possibly leave off “I Am The Walrus”?), but here goes:

  1. Revolution
  2. Get Back
  3. Drive My Car
  4. The Word
  5. In My Life
  6. Taxman
  7. She Said, She Said
  8. And Your Bird Can Sing
  9. Doctor Robert
  10. Sgt. Pepper’s Lonely Hearts Club Band
  11. Getting Better
  12. Good Morning Good Morning
  13. A Day In the Life (I have no idea how, but it has to be in there)
  14. Hello Goodbye
  15. Strawberry Fields Forever
  16. All You Need Is Love (guitar plays the string parts?)
  17. Back in the U.S.S.R.
  18. While My Guitar Gently Weeps
  19. Birthday
  20. Everybody’s Got Something To Hide Except Me and My Monkey (not an obvious choice, but every instrument is doing something interesting, and there’s gotta be at least one unexpected song)
  21. Helter Skelter
  22. Come Together
  23. Something
  24. Octopus’s Garden
  25. Here Comes The Sun
  26. Mean Mr. Mustard -> Polythene Pam -> She Came In Through The Bathroom Window -> Golden Slumbers -> Carry That Weight -> The End
  27. Get Back
  28. Dig a Pony
  29. I’ve Got A Feeling
  30. The Ballad of John and Yoko

Obviously there are some major omissions; I opted to cut out anything piano-based, and I generally chose upbeat songs as opposed to softer acoustic songs, which leaves out quite a lot (including quite a few of my favorite Beatles songs). And my entry at #26 is assuming that Harmonix will be lumping the famous medley that closes out Abbey Road as one track; none of those songs really stand out on their own (except maybe “Bathroom Window”) but they would make for an epic “final boss”, with a long drum solo and those 3 rotating guitar solos.

That’s my guess. What’s yours?

>Zombies ZOMG

>Zombies are the new Nazis.

Think about it. Nazis have been the de facto bad guys in popular culture for the last 50 years. They are a perfect enemy; nobody gets offended when you have to kill them. Castle Wolfenstein illustrated this in interactive 3D, and the videogame boom as we know it was born.

I think, however, that we’ve reached a point in our society where the evilness of Nazis has lost a bit of its power. The videogaming generation did not grow up in WW2, and neither did its parents. When you kill Nazis in videogames, you’re not avenging the horrors of the Holocaust anymore, or freeing Europe from the tyrannical grips of a monster; you are killing bad guys in order to make it to the next checkpoint, and Nazis have always been an easy target for game designers because (a) you don’t have to worry about cultural sensitivity issues, and (b) who doesn’t enjoy killing Nazis? It’s just that most WW2 games these days don’t really focus on the why; they focus on the experience of the soldier in the middle of the battle, rather than the reason why the soldier is over there in the first place, and as a result, the enemy Nazi soldier is no longer as capital-E Evil because they all look the same and there’s so damn many of them.

Enter the zombie.

Zombies have been around forever, but I would point to the 2002 film 28 Days Later as the source of the current zombie revival. (My own personal interest in the coming zombie apocalypse was not borne from movies but from Max Brooks, whose Zombie Survival Guide and World War Z made for highly engrossing and informative reading.) Danny Boyle’s film reimagined zombies as less of a slow-moving, brainless dread and more of a HOLY SHIT IT’S COMING RIGHT AT ME AAAAAAAAAA horrorshow, and it seems to have struck quite a nerve; now there’s zombie films and games all over the place. In fact, one need look no further than a bonus mode in Call of Duty: World At War to see the ultimate crossover – zombie Nazis.

I bring this up because I spent a highly entertaining hour yesterday with 2 close friends killing hundreds upon hundreds of zombies in Left 4 Dead, and it occured to me in the crazy dreams that ensued later that night that a zombie horde is, in 2008, a far more frightening prospect than a Nazi ambush. And it’s also a much more fertile idea for game developers. Nazis can only exist in Europe in the 1940s; zombies can exist anywhere, at any time, and they don’t need guns to kill you. They have no political agenda or ideology, they have no apologists, and they never run out of numbers. They can be fast or slow; they can be subhuman and superhuman. ALSO: they can be hilarious (Shaun of the Dead, FIDO).

I’m not saying that Nazis aren’t evil; of course they’re evil. I’m Jewish, fercrissakes, I’m not suggesting any such thing. I’m simply positing that there will eventually be more zombies than Nazis, and we should all prepare accordingly.

>Guessing At Future Games: Valve

>I can’t help but feel that Valve is up to something big.

I’m going to come right out and argue that Portal and Left 4 Dead are experiments and tech demos for something bigger, as much as they are self-contained gaming experiences. The technology that makes the Portal gun work and the “Director” AI program that governs the L4D pacing and spawning are both somewhat radical and yet also totally seamless; you’re never “aware” of the complicated math that makes it possible, you’re simply swept up in the experience.

More to that last point – the storytelling method and the notion of narrative in both Portal and L4D is incredibly unique for modern FPSs… it’s never explicit, but rather subtle and environmental. Rather than throwing in a long opening cutscene full of exposition that means nothing to you and giving your player character a backstory, they simply drop you into a strange world and you learn about the world (and yourself) as you progress, and they manage to do this without succumbing to the worn-out “amnesia” cliche. The gameplay is incredibly tight and the pacing is perfect, so even if you’re not paying attention to the story you’re still having a good time; but if you take the time to explore, you are rewarded with all these clever little details that fill out the world without beating you over the head. Seeing “The cake is a lie” scrawled on the walls of a hidden room reveals far more about the Apeture Testing Facility than any voice recording or cutscene could ever accomplish.

I would expect to see some of this stuff used in HL2 Episode 3 – the last level of Portal certainly posits a link between the Portal universe and the Half-Life universe, so it seems pretty likely that Gordon Freeman will get his hands on a Portal gun at some point – but it wouldn’t surprise me AT ALL to see Valve working on a totally new IP that uses all these technologies and methods (as well as other stuff we don’t know about, and I’m sure they’re going to beef up the rapidly-aging Source engine) to some other, grander purpose. Let’s face it – Half-Life 1 had an unconventional narrative method but as the sequels have borne themselves out, the overall story arc isn’t terribly absorbing, and they certainly couldn’t start using these new techniques in a sequel without messing up Half-Life’s DNA.

It also needs to be said that having Erik Wolpaw on Valve’s payroll ensures that future Valve games will have, at the very least, a very twisted sense of humor.

I couldn’t possibly begin to guess where Valve is going, but Valve keeps very close tabs on what people do in (and with) their games, and I suspect that they’ll be very curious indeed to see how the public responds.

>Giant Bomb GTA5 thoughts; Boom Blox; Metroid Prime 3

>1. The latest Giant Bombcast is probably the best one they’ve come out with thus far; it’s funny without being “wacky”, focused, and informative. They also have a rather nice discussion about GTA4 that I soooooo wish I could have been a part of; namely, what to expect in the next iteration.

Ryan and Jeff talk about how Vice City and San Andreas were not totally unexpected choices when the franchise moved to 3D – those were cities where GTA had apparently already taken place in earlier games. I’m not entirely sure I agree with their implied assertion that the city came first in those games, and then the story (Jeff mentions something quickly about Vice City seemed like a great place for boating, which was a new mechanic in that game); it seems to me that it wasn’t the city but the films they decided to embody. Both Vice City and San Andreas don’t even really bother hiding their cinematic inspirations, as it seems pretty obvious that the developers basically picked Scarface and Boyz in the Hood as jumping-off points, respectively.

More to the point, Jeff says that his expectations for a new GTA game have definitely changed since playing GTA4 – it’s not the city that’s the most important thing as much as it is the story, and I absolutely agree – although it should be said that this new Liberty City is a staggering achievement, on a multitude of levels (technological, artistic, geographic, architectural, the city just feels right), and the city goes farther than any before it towards making the story feel real and emotionally involving.

That said, the city is usually the first thing that Rockstar reveals whenever they’re getting ready to release a new GTA game. Jeff talks about London (yay!) as something he’d like to see, but also raises a very interesting question, and one that I hadn’t considered – would American audiences be alienated by the switch to an unfamiliar locale, considering how the GTA franchise is famous for its satire of American pop culture? I think it could work if the lead character was an American; certainly that would help the American audience see the city through a foreigner’s eyes. London isn’t that strange a place, anyway, and certainly there’s enough of it that would be recognizable. I also think that Rockstar could do a lot with London, and not just in terms of “Austin Powers and ugly teeth” jokes. They’re from Scotland, anyway – I feel like this would be right in their wheelhouse.

Anyway. It’s kinda ridiculous for me to be theorizing about GTA5 when I’m still working on GTA4. I haven’t had much opportunity to play this week; I’ll maybe do a mission in the morning, before I go to work, and then I’ll play for an hour or so before going to bed. Last night, for example, I decided to ignore the story and go over to the airport to get the 4-star and 500-foot wheelie Achievements, which I succeeded in doing. I died a few times after that, though, and in the process I lost a ton of money and weapons, and I didn’t save my game. The Achievements aren’t going away, though…

2. Brought home BOOM BLOX for the Wii last night, and my wife and I played through a bunch of the multiplayer; we had a great time, but both of our right arms are absolutely killing us today. Towards the end of our time we figured out that it’s not so much in the arm motion as it is in the wrist, and we only figured that out because we couldn’t really move our arms anymore.
The game is loosely similar to Jenga, but more destructive and more responsive. The physics are absolutely spot-on and you really feel connected to the action on the screen; the controls are very intuitive and responsive, too (although not totally 100% accurate). I’m not sure it’s a game we’ll be playing forever and ever, but certainly it’s something we can pick up and play.

3. Had a rental copy of Metroid Prime 3 laying around for a while, and I decided to pop that in just to see if it was worth holding on to. Short answer – not really. The storytelling is sophomoric at best and the controls are irksome. I’m not a huge fan of the series so maybe that’s why I was so quick to dismiss it; in any event, I played up until the first boss and then sent it back to Gamefly.

>What to look out for in GTA5, if EA successfully acquires Take Two

>*shudder*

For starters, the radio stations would be replaced by the all-seeing, all-knowing DJ Atomica, the music would be considerably less eclectic, and the ZiT in-game feature that lets you know what song you’re listening to would simply be replaced with actual text pop-ins, the way every other EA game does.

After all, your cellphone would actually be an iPhone, or a Verizon LG8600, or a RAZR.

The GTA games are known for, among other things, their incredible attention to detail when it comes to satire, and this goes all the way down to the fake commercials on their radio stations, not to mention the tons of signage and branding for their fictional properties – BurgerShot, Sprunk, Cluckin’ Bell, etc. EA, on the other hand, is known for their incredible devotion for gratuitous in-game advertising; it would surprise absolutely no-one to see an EA-published GTA take place in a world with real commercials and real billboards for real products, which you could then buy in-game. Imagine getting a health power-up from eating a Big Mac!

Let’s see… we’ve got the EA Trax soundtrack, we’ve got the gratuitous in-game advertising… well, I suppose we can extend that to Branded Achievements. Drive for 1000 miles and get the GoodYear Tires Achievement; crash into 200 cars for the AllState Insurance Achievement; snipe 100 headshots and get the Johnson & Johnson “No More Tears” Achievement.

Of course, it would be hard to imagine any wholesome product that wouldn’t be attacked from the Jack Thompson side of the fence if it allowed itself to be placed in a game this subversive, notorious and controversial. (It hasn’t stopped UbiSoft from putting car commercials in Rainbow Six games or Nextel devices in Splinter Cell games – or car commercials in Crackdown, for that matter, but let’s not get ahead of ourselves.) This is a long way of saying that GTA5 can’t feature any more killing of hookers for points. (Which doesn’t happen in the actual GTA, but I digress, again.)

So the storyline and cast of characters would have to be switched up. Which would mean that instead of featuring a compelling and epic narrative about the troubles of a European immigrant fresh from the horrors of war, we’d get a 10-15 hour story about Bobby Flash, a streetwise white kid from the suburbs who hopes to be a skateboard champion but who runs into a gang from the other side of the tracks, probably featuring tons of ridiculously over-the-top FMV cutscenes that likewise fill up the Need For Speed franchise – hey, maybe they can throw in a Need For Speed billboard or two, while they’re at it!