>EOiNA: FF7 initial impressions

>Before I get started, I think it’s reasonable to assume that the statute of limitations on Final Fantasy 7 spoilers expired at least 10 years ago; the game came out in 1997 on the PS1, which was two generations ago. That said, the whole point of this feature is that I’m playing this game for the very first time, and so I certainly wouldn’t want anything spoiled for me. So, then: I’m not going to put any spoiler alerts in my posts, but I would also ask that nobody puts any spoilers in the comments.

Here’s my current status: I was able to play for about 30 minutes or so last night. I blew up the first tower (out of 8, I presume) and am currently at the first save point after getting off the train.

My initial impressions are, to be honest, much better than I’d anticipated. I’m not even really sure what I was anticipating, actually, but I was thinking it would be a bit more stereotypically JRPG-esque – something a bit more anime and cutesy and twee, like a young boy on a farm, hoping to see the world, golly gee.

Instead, the game starts with a literal bang, without really telling you who you are except that some of the people on your team think you’re a bad ass, but the large sassy black man on your team doesn’t trust you at all and thinks you might be a traitor, but in any event you and your crack squad are hell-bent on destroying this energy tower which is somehow evil.

I was pleased to recognize this opening level as something I’d played in FF7:Crisis Core on the PSP, and I figured out the battle system almost as quickly, as something I’d played in both Chrono Trigger on the DS and the Penny Arcade Adventures on XBLA; it’s quasi-turn-based, except you have to wait between actions. (This initially confused me to no end in both PAA and CT, but I figured it out almost immediately here.)

There’s no question that graphics have come a long way since 1997, and yet the game’s art direction and sense of style do a fantastic job of obscuring how primitive it looks; I can only imagine how impressive it must have looked in its proper context. And the FMV cut-scenes – my God, even though they look horrifically compressed now, they still fill you with awe and wonder. Which is what cut-scenes are supposed to do, really. Back in the late 90s, cut-scenes felt like rewards for finishing a level; they featured incredible production values and were something to look forward to. Whereas now, everything’s done in the same engine, so it’s more like you’re taking a quick break and you’re more often than not inclined to skip ahead; this is why we praise games like Portal and Left 4 Dead where there are no cutscenes and the story is told contextually. Up until FF7, I was convinced that the original Oddworld games did this cut-scene-as-tasty-carrot-on-a-stick better than anybody – and yet after only 30 minutes, I’m already fully appreciative of FF7’s staggering FMV prowess.

That said, the game is definitely antiquated in certain respects. The game uses the d-pad to control movement, which is crazy because there’s 2 perfectly good analog sticks sitting right there not being used, and you need to press the X button in order to run – and because the default movement speed is ridiciulously slow, I found myself running all over the place, and you should never have to push more than one button in order to move at a satisfactory speed. And maybe it’s because the PS3’s emulation isn’t perfect, but I found some strange glitches here and there, specifically in battle – selecting an enemy to attack felt a little clunky, and the arrow that points to your target didn’t always show up. I think the biggest thing for me to get used to, though, is that the game uses the O button as the default action/confirm button, as opposed to the X button. (Of course, everything about the PS controller still confuses me, as I’m used to the Xbox’s color-coded ABXY.)

I am totally on board, though, and I’m definitely looking forward to diving back in. I do indeed see what the fuss is all about.

And I should also confess that I’ve already come up with more game ideas for this EOiNA feature, and that I’m maybe a little embarassed about it because there’s quite a lot. I’m gonna lose all my street cred!

>Everything Old is New Again, Part 1: FFVII

>Again, sorry for the lack of posts lately; I’ve been pretty busy with some music stuff over the last week or so, and there hasn’t been much to play.

That will soon change, however. Today I’m announcing a new, hopefully recurring feature called EVERYTHING OLD IS NEW AGAIN, wherein I (and Gred, if he so chooses) play classic games for the first time. This feature is especially timely because when I get home from work today I’m charging up my long-dead PS3 controller to play a borrowed copy of Final Fantasy VII, which (as you may have guessed) I’ve never played.

I’m doing this because I’m starting to get excited about next year’s FFXIII for reasons I’m not sure I can explain – especially since my experience with FF games is strictly limited to a few hours with III and IV on the DS. For one thing, I’ve been getting a little burnt out on turn-based RPGs, especially since so many of them end up being quite similar. I haven’t even necessarily played that many,* but I’ve played enough to spot an annoying cliche from a mile away. I would imagine that my experience playing FFVII for the first time, in 2009, is going to be quite different than everyone else’s, especially with regard to annoying cliches, but since everyone insists the story is one of the greatest of all time, I’ll do my best to keep everything in the right context.

…It occurs to me that I might not be able to play tonight after all, being that Lost is on (and then my wife will want to watch Top Chef). Hmm…

*JRPGs (and other turn-based non-strategy RPGs) I have played (that I can remember off the top of my head):

  • Skies of Arcadia, Dreamcast (adored it)
  • LOTR: Battle for Middle Earth, Xbox (hated it – the computer cheated all the goddamned time)
  • Blue Dragon, 360 (didn’t finish it, meh)
  • Lost Odyssey, 360 (finished it, was quite impressed)
  • Eternal Sonata, 360 (liked it, but didn’t finish)
  • Eternal Arms, 360 (wanted to like it, but lost interest)
  • Final Fantasy III, DS (didn’t finish… got the general idea and got bored)
  • Final Fantasy IV, DS (see FFIII)
  • Chrono Trigger, DS (still technically playing, although I’m stuck)
  • Star Ocean something, PSP (got insanely bored in about 10 minutes, which probably isn’t fair)

>Weekend Recap: Superbowl edition

>I apologize for the lack of posts lately; the post-holiday doldrums have settled in, apparently, and I haven’t found that much blog-worthy news of late.

I’ve polished off the Anchorage DLC in Fallout 3, and I’ve decided that I’m not going to play any more Fallout until the level cap patch hits; I hit level 20 even before I started the DLC and the way I figure, I might as well get rewarded for killing things. It’s odd – for the entire course of the game, I was always struggling with money, but now I’m suddenly rolling in cash.

Finished The Maw; it’s a cute, fun, better-than-expected XBLA title, but I’m not sure I’m ever going to touch it again. I think I mentioned this the other day – I like my XBLA titles to be the sorts of things that I can continually play over and over again, be it something arcade-y like Geometry Wars or something puzzle-y like Puzzle Quest or Bejeweled 2.

Speaking of which, there’s a Bejeweled mini-app on Facebook that I’d been getting obsessed with during my less-busy hours at work, and so I fired up my XBLA version over the weekend. Is there any other game in the 360’s library with tougher Achievements? My God.

Finally, I had a friend over yesterday before the Superbowl who’d never played Left 4 Dead before, so we sat down and did the airport level from top to bottom. I think I’m still buzzing from the experience; it was absolutely thrilling and we could not stop high-fiving each other for the rest of the day. I keep forgetting how absolutely incredible that game is; I need to be playing it more often, especially in this dry release period. Maybe we’ll put a SFTC L4D night together or something.